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	<title>Jumptuck</title>
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	<link>http://jumptuck.com</link>
	<description>Odyssey Through Technology</description>
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		<title>Python Gotcha: When copying a list ends up biting you</title>
		<link>http://jumptuck.com/2013/04/21/python-gotcha-copying-list-ends-biting/</link>
		<comments>http://jumptuck.com/2013/04/21/python-gotcha-copying-list-ends-biting/#comments</comments>
		<pubDate>Sun, 21 Apr 2013 16:18:24 +0000</pubDate>
		<dc:creator>Mike Szczys</dc:creator>
				<category><![CDATA[Python]]></category>
		<category><![CDATA[copy]]></category>
		<category><![CDATA[deepcopy]]></category>
		<category><![CDATA[gotcha]]></category>
		<category><![CDATA[list]]></category>
		<category><![CDATA[object]]></category>
		<category><![CDATA[python]]></category>

		<guid isPermaLink="false">http://jumptuck.com/?p=984</guid>
		<description><![CDATA[I recently spent a couple of hours chasing down one single bug in my program that was wreaking havoc on the output. I have been working on a QR Code generator and one of the final steps before making the &#8230; <a href="http://jumptuck.com/2013/04/21/python-gotcha-copying-list-ends-biting/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>How to make an upholstered headboard</title>
		<link>http://jumptuck.com/2013/02/17/upholstered-headboard/</link>
		<comments>http://jumptuck.com/2013/02/17/upholstered-headboard/#comments</comments>
		<pubDate>Sun, 17 Feb 2013 22:47:23 +0000</pubDate>
		<dc:creator>Mike Szczys</dc:creator>
				<category><![CDATA[Home Improvement]]></category>
		<category><![CDATA[button]]></category>
		<category><![CDATA[french cleat]]></category>
		<category><![CDATA[headboard]]></category>
		<category><![CDATA[plywood]]></category>
		<category><![CDATA[upholster]]></category>
		<category><![CDATA[upholstery]]></category>

		<guid isPermaLink="false">http://jumptuck.com/?p=968</guid>
		<description><![CDATA[Making your own upholstered headboard doesn&#8217;t take much time, skill or money. I&#8217;ll show you how to go from nothing to fully installed in less than a day. Join me after the jump for a step-by-step explanation and a build &#8230; <a href="http://jumptuck.com/2013/02/17/upholstered-headboard/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://jumptuck.com/2013/02/17/upholstered-headboard/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Level converter lets you use 5V hardware with 3.3V ARM chips</title>
		<link>http://jumptuck.com/2012/12/10/level-converter-lets-5v-hardware-33v-arm-chips/</link>
		<comments>http://jumptuck.com/2012/12/10/level-converter-lets-5v-hardware-33v-arm-chips/#comments</comments>
		<pubDate>Mon, 10 Dec 2012 23:00:57 +0000</pubDate>
		<dc:creator>Mike Szczys</dc:creator>
				<category><![CDATA[ARM]]></category>
		<category><![CDATA[glcd]]></category>
		<category><![CDATA[ks0108]]></category>
		<category><![CDATA[stellaris launchpad]]></category>
		<category><![CDATA[ti]]></category>
		<category><![CDATA[txb0108]]></category>

		<guid isPermaLink="false">http://jumptuck.com/?p=939</guid>
		<description><![CDATA[I&#8217;ve got a fair amount of equipment on hand for prototyping 5V projects. The problem is that I&#8217;m working mostly with ARM chips these days and that stuff is just sitting around gathering dust. I recently hit Mouser and started &#8230; <a href="http://jumptuck.com/2012/12/10/level-converter-lets-5v-hardware-33v-arm-chips/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://jumptuck.com/2012/12/10/level-converter-lets-5v-hardware-33v-arm-chips/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to expand the internal memory of your Android device</title>
		<link>http://jumptuck.com/2012/11/09/expand-internal-memory-android-device/</link>
		<comments>http://jumptuck.com/2012/11/09/expand-internal-memory-android-device/#comments</comments>
		<pubDate>Fri, 09 Nov 2012 21:28:10 +0000</pubDate>
		<dc:creator>Mike Szczys</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[int2ext]]></category>
		<category><![CDATA[int2ext4+]]></category>
		<category><![CDATA[internal storage]]></category>
		<category><![CDATA[samsung]]></category>
		<category><![CDATA[sd]]></category>
		<category><![CDATA[vitality]]></category>

		<guid isPermaLink="false">http://jumptuck.com/?p=930</guid>
		<description><![CDATA[I have this Samsung Vitality phone which I picked up from a Best Buy sale last year for $50. Better yet, it came with a Bluetooth speaker that I didn&#8217;t need and I managed to net $28 by selling that &#8230; <a href="http://jumptuck.com/2012/11/09/expand-internal-memory-android-device/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://jumptuck.com/2012/11/09/expand-internal-memory-android-device/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Snake game on an ARM microcontroller</title>
		<link>http://jumptuck.com/2012/09/20/snake-game-arm-microcontroller/</link>
		<comments>http://jumptuck.com/2012/09/20/snake-game-arm-microcontroller/#comments</comments>
		<pubDate>Thu, 20 Sep 2012 19:23:30 +0000</pubDate>
		<dc:creator>Mike Szczys</dc:creator>
				<category><![CDATA[3595 LCD]]></category>
		<category><![CDATA[ARM]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[discovery]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[snake]]></category>
		<category><![CDATA[stm32]]></category>

		<guid isPermaLink="false">http://jumptuck.com/?p=923</guid>
		<description><![CDATA[I&#8217;m starting to get accustomed to using an ARM chip and wanted to do a small project. I&#8217;ve always enjoyed playing the game of Snake, but never programmed it myself. I present to you Snake on an ARM Cortex-M0 microcontroller. &#8230; <a href="http://jumptuck.com/2012/09/20/snake-game-arm-microcontroller/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://jumptuck.com/2012/09/20/snake-game-arm-microcontroller/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Load capacitors for Binary Burst clock crystal</title>
		<link>http://jumptuck.com/2012/08/24/load-capacitors-binary-burst-clock-crystal/</link>
		<comments>http://jumptuck.com/2012/08/24/load-capacitors-binary-burst-clock-crystal/#comments</comments>
		<pubDate>Fri, 24 Aug 2012 16:16:50 +0000</pubDate>
		<dc:creator>Mike Szczys</dc:creator>
				<category><![CDATA[Binary Burst Clock]]></category>
		<category><![CDATA[capacitor]]></category>
		<category><![CDATA[load capacitor]]></category>

		<guid isPermaLink="false">http://jumptuck.com/?p=915</guid>
		<description><![CDATA[Earlier in the summer I was talking to Bob Baddeley at a Sector67 meeting about my clock problems with the Binary Burst clock. I&#8217;m a little bummed out that I didn&#8217;t dig down and find the recommended application circuit for the &#8230; <a href="http://jumptuck.com/2012/08/24/load-capacitors-binary-burst-clock-crystal/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://jumptuck.com/2012/08/24/load-capacitors-binary-burst-clock-crystal/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My first ARM project</title>
		<link>http://jumptuck.com/2012/06/17/arm-project/</link>
		<comments>http://jumptuck.com/2012/06/17/arm-project/#comments</comments>
		<pubDate>Sun, 17 Jun 2012 20:55:41 +0000</pubDate>
		<dc:creator>Mike Szczys</dc:creator>
				<category><![CDATA[3595 LCD]]></category>
		<category><![CDATA[ARM]]></category>
		<category><![CDATA[3595]]></category>
		<category><![CDATA[lcd]]></category>
		<category><![CDATA[nokia]]></category>
		<category><![CDATA[stm32]]></category>
		<category><![CDATA[stm32f0-discovery]]></category>
		<category><![CDATA[stm32f05x]]></category>

		<guid isPermaLink="false">http://jumptuck.com/?p=909</guid>
		<description><![CDATA[I&#8217;ve been trying off and on for years to get into ARM development. But my insistence on using FOSS for development has proven a difficult hurdle to overcome. But recently I acquire an STM32F0-Discovery board when they were offering samples. &#8230; <a href="http://jumptuck.com/2012/06/17/arm-project/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://jumptuck.com/2012/06/17/arm-project/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Woe is me: oscillator calibration and PCB design regrets</title>
		<link>http://jumptuck.com/2012/06/02/woe-oscillator-calibration-pcb-design-regrets/</link>
		<comments>http://jumptuck.com/2012/06/02/woe-oscillator-calibration-pcb-design-regrets/#comments</comments>
		<pubDate>Sat, 02 Jun 2012 19:35:24 +0000</pubDate>
		<dc:creator>Mike Szczys</dc:creator>
				<category><![CDATA[Binary Burst Clock]]></category>
		<category><![CDATA[application note]]></category>
		<category><![CDATA[binary burst]]></category>
		<category><![CDATA[mcp7941x]]></category>
		<category><![CDATA[rtc]]></category>

		<guid isPermaLink="false">http://jumptuck.com/?p=904</guid>
		<description><![CDATA[I&#8217;ve been investigating the calibration register of the RTC chip I used in the Binary Burst clock. While doing so, I discovered some design considerations that I didn&#8217;t manage to consider while laying out the board. The RTC chip I&#8217;m &#8230; <a href="http://jumptuck.com/2012/06/02/woe-oscillator-calibration-pcb-design-regrets/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://jumptuck.com/2012/06/02/woe-oscillator-calibration-pcb-design-regrets/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Binary Burst Clock firmware update</title>
		<link>http://jumptuck.com/2012/06/01/binary-burst-clock-firmware-update/</link>
		<comments>http://jumptuck.com/2012/06/01/binary-burst-clock-firmware-update/#comments</comments>
		<pubDate>Fri, 01 Jun 2012 20:39:52 +0000</pubDate>
		<dc:creator>Mike Szczys</dc:creator>
				<category><![CDATA[Binary Burst Clock]]></category>
		<category><![CDATA[attiny84]]></category>
		<category><![CDATA[buttons]]></category>
		<category><![CDATA[i2c]]></category>
		<category><![CDATA[rtc]]></category>

		<guid isPermaLink="false">http://jumptuck.com/?p=898</guid>
		<description><![CDATA[I pulled out the Binary Burst Clock and did some more work on the firmware. The big change is that I&#8217;m using a different library for the i2c communications. The one I started with had some issues and I didn&#8217;t &#8230; <a href="http://jumptuck.com/2012/06/01/binary-burst-clock-firmware-update/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://jumptuck.com/2012/06/01/binary-burst-clock-firmware-update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Life on a Character LCD</title>
		<link>http://jumptuck.com/2012/05/26/life-character-lcd/</link>
		<comments>http://jumptuck.com/2012/05/26/life-character-lcd/#comments</comments>
		<pubDate>Sat, 26 May 2012 21:30:09 +0000</pubDate>
		<dc:creator>Mike Szczys</dc:creator>
				<category><![CDATA[Arduino]]></category>
		<category><![CDATA[character lcd]]></category>
		<category><![CDATA[conway's game of life]]></category>
		<category><![CDATA[custom character]]></category>
		<category><![CDATA[liquidcrystal]]></category>

		<guid isPermaLink="false">http://jumptuck.com/?p=892</guid>
		<description><![CDATA[I just wrote about a project over at Hackaday where a 16&#215;4 character LCD was used to play Conway&#8217;s Game of Life. I&#8217;m fond of the game, and have dabbled in programming it myself. I thought it would be fun &#8230; <a href="http://jumptuck.com/2012/05/26/life-character-lcd/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://jumptuck.com/2012/05/26/life-character-lcd/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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